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Adrien Thierry
Date of birth : May 10, 1987
35 rue Pere Chevrier
69007 Lyon France
adrien.thierry92@gmail.com
http ://adrienthierry.free.fr



Environment Artist



Work experience

Arkane Studios
. 2013-2016 : Work as environment artist on Dishonored 2
. 2012-2013 : Work as environment artist on Dishonored DLCs; Dunwall City Trials, The Knife of Dunwall, The Brigmore Witches
. 2010-2012 : Work as environment artist on Dishonored

Ubisoft
. 2008-2010 : Work as environment artist on several maps for Ghost Recon : Future Soldier
. 2008 : Trainee on props for Ghost Recon : Future Soldier

MasaGroup
. 2007 : Environment trainee for a firemen simulator



Education

. 2005-2008 : graduate of the Game Design section from Lisaa in Paris
. 2005 : Literary Baccalaureat with art option



Skills

. Maya and 3dsmax for low poly and high poly modeling / unwrap / baking
. Photoshop for texturing
. Zbrush for High poly sculpting
. Xnormal or Maya or 3dsmax for texture baking
. Ability to build a level with many assets in a real time game engine
. Unreal Engine Editor
. Substance Designer for procedural textures creations
. Substance Painter for texture and material creation
. Knowledge of optimization techniques for real time levels (texture streaming / light map baking/ LOD creation / use of instanced meshes/ use of RGBA channels for encoded maps)



Languages

. French : native
. English : advance
. German : basic